Web
Action | 60 ft | V/S/M | Concentration, 1 hour
Conjure webs in a 20-ft cube, creating Difficult Terrain
and Lightly Obscured area. If not anchored to solid
masses, or layered on the floor, the web ends on your
next turn.
Creatures entering or starting their turn in the web
must make a Dexterity save or become Restrained.
Restrained creatures can use an Action to make a
Strength (Athletics) check to escape.
Webs are flammable; burning a 5-ft cube deals 2d4 fire
damage to creatur
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