Flying Dutchman
A ship for the dead: All Pirate Creatures you control gains
Regeneration {p/u}{p/b}.
Under the sea: {t}{u/b}{u/b}{u/b}, pay 10 life: All Pirate
Creatures you control Phase Out for one turn.
Crew 5.
The ghost of the drowned, trapped in the tides of fate, strikes
terror into the hearts of the living.
Card Comments