Cursed Strike
Reuse
Choose a creature that is attacking. Expend 2 Cursed Energy on that
creature to add {x} to it's strength and give it first strike until
end of turn. Roll a 6-sided dice, if it lands on 2, that creature
hits a black flash. Hitting a black flash raises the creatures
strength by 2.5 and adds 1 until end of turn. They also get 5
Cursed Energy. After hitting a black flash, between 1-5, next time
you use this, if you roll that number or any previously added
numbers, creature gets a black flash. If
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