Cromat, Grand Mistake
by on
Cromat, Grand Mistake
by on

Cromat, Grand Mistake

Whenever you activate one of Cromat's
abilities, it gains +1/+1 until end of turn.

Cromat has the abilities of all creatures you
control that are exactly black and white,
exactly blue and red, exactly black and green,
exactly red and white, and exactly green and
blue.

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