All Might, Symbol of Peace
First Strike, Vigilance, Trample
{t}, Sacrifice All Might: Destroy all nonland permanents your
opponents control. Each opponent loses life equal to the number of
permanents destroyed this way. You draw that many cards.
If All Might would die, exile him instead. Return
him to the battlefield tapped under your control at
the beginning of the next upkeep.
Card Comments